Cinematic combat that convets the true sense of melee combat.Our combat system does away with the traditional wargaming-inspired "I go/You go" model. Instead combat is cinematic, following the character in the limelight.Read More
Sorcery inevitably corrupts the sorceror, both mind and body.Our sorcery system is neatly tied to the Swords and Sorcery genre, ensuring that all practitioners inevitably succumb to the Taint.Read More
Passion Attributes allow the player to tell their story through their character.Passion Attributes allow the players to tell the referee what it is about the scenario that interests them most. They represent what is uppermost in their character's thinking at that point in time.Read More
Iron Throne Publishing products are geared player-driven story rather than the traditional referee-driven story. This has implications for setting creation and scenario creation that may not be obvious at first glance to referees more experienced with traditional, mainstream RPGs.
It also has implications for the products we create for use with Blade of the Iron Throne. If setting creation is a shared responsibility, when and how is it created?
If scenario stories are player-driven, how does the referee prepare material in advance of the game session? How much material is pre-prepared, how much is done on-the-fly?
When it comes to setting creation, Iron Throne Publishing products emphasize that less is more. The setting is not highly detailed - so that the players and referee are able to easily tailor and create aspects of the setting to their story.
When it comes to scenarios, Iron Throne Publishing products are tailored towards pre-generated player characters whose Passion Attributes are tightly linked to the scenario material.